GraviGopnik - Platformer/Puzzler

A local GameJam under the name of GDHT (Game Design How To?), made by M3DS, took place between 10/10/2022 and 04/11/2022, 2 weeks worth of planning and development. This is the 7th time this competition took place. To compete for the GameJam, we had to take a short 7 video course about UE5 using the Hour of Code UE5 demo made for the Hour of Code lessons pack EpicGames provided for free as a way to start learning UE5.

The goal of the GameJam was to create a Puzzle/Platformer game in 2D/3D, with assets we had from EpicGames or our own. We had made a team, me and 4 friends, titled Semichki Games, and we set sail on our 2 week long adventure.

The game takes inspiration from Ratchet & Clank's Graviboots sections, where you could walk on walls using a pair of boots that defy gravity. With this, the level design and the platforming was set. For the puzzles, we used a variety of platforming challenges, switches and AI zombies.

A summary of the story would be: Vadim the Gopnik was drinking kvass on the curb near the local nuclear plant, when a meteor suddenly struck the Earth, shattering the ground, leaving floating islands all around. Vadim, on the quest to reunite with his bottles of kvass, finds a pair of irradiated Shabidas Graviwalk shoes that grant him the ability to move and jump on all sorts of surfaces and do charged jumps.

The assets used in the project were from the Polygon Apocalypse pack. The character and shoes models were made by our 3D Designer - Filip. The project was built on Rider and Unreal Engine 5.03.

Link of the demo presentation video
Link of the written presentation for the Demo