Simulating water in Virtual Reality

The thesis focuses on the development and comparison of techniques for simulating flowing fluids. Additionally, the dissertation provides an overview of the possibilities for interaction with the flow of fluids in the environment for use in virtual reality video games.

The comparison between the different techniques focuses on different aspects, including: the possibilities for displaying the fluid, player interaction, different resolution, etc. To that end, practical examples of fluids and interaction with them have been developed, using the latest tools and technologies in the Unreal Engine: NVidia's Cataclysm and FleX, Epic Games' Niagara FX, and the Mantaflow system.

The thesis answers the question of which technique has the best combination of efficiency and solid display in a virtual reality environment. In this case, considering all of the variables used to conduct testing, the best turnout had Nvidia's FleX due to its amazing optimization for Video Game usage.

Link to the thesis presentation video